This post is part of a series of screenshot entries into a competition run by Tycertank.
Funny how the word ‘trash’ in MMOs has a particular meaning: basically any enemy mob in a dungeon that isn’t a boss. Although they’re not really rewarding to kill, and are often though of more as an annoyance than anything else, dull stuff getting in the way of the Real Action, they do serve a few important purposes. First of all, they make a dungeon feel more like a real place, more alive, and without them the instance would feel very empty. Secondly, they can provide hints about what’s to come – they might use a weaker version of an ability the boss uses, for example. Finally, they provide a way of pacing the instance, and a break for the intensity of boss fights.
Of course, the trash mobs themselves aren’t just unimaginatively-named robots; they often have themed names based on the dungeon you’re in, to give a better sense of immersion.
Image notes: once again, Ornate Spyglass comes in handy, and once again, image processing in Aperture to give a sort of ‘telescope’ look. Many thanks to the Creative Director for accompanying me to Ulduar and through the first few bosses just to get this picture.